Oddities

Oddities are situational characteristics that affect an entity's state, most commonly the state of a sunborn. Oddities affect an entity's capabilities, such as changing various stats or causing them to avoid a specific world object. Oddities can be caused by conditions, thoughts, or reactions to certain objects.

Stat Change
Stat changes increase or decrease of a specific stat or a limiter (minimum or maximum value). They can either be a percentage or a numerical value.

Gaining/Losing [STAT] (RATE)
If an entity is gaining or losing a stat, the value of that stat will change gradually. Stat gains/losses are generally used for rejuvenating stats, such as BLOOD; a common form is LOSING BLOOD, which will eventually turn into the BLOOD LOSS condition.

Allow/Deny [LEVEL] [TARGET]
TARGET can be an object, task, or even an entity. A DENIED target cannot be interacted with, not even while Piloting a sunborn. An ALLOWED target will override any DENY of the same level or lower, but often comes with the FORCE Oddity.

Avoid [TARGET]
The afflicted entity will path-find a distance away from TARGET whenever possible and refuse to interact with it unless Piloted into doing so.

Force [LEVEL] [TARGET]
The entity will be forced to interact with TARGET whenever possible, so long as they are not DENIED by a higher level Oddity from doing so. Even if there is no appropriate task for interacting, the entity may remain in close proximity to TARGET.

Compel [LEVEL] [TARGET]
Overrides all other interaction-related Oddity except for higher-level DENIES, although COMPELS tend to be a ridiculously high level. Same effect as FORCE, but the player loses Insight into the entity if they have it and cannot Pilot them if they are a sunborn.

Love/Hate [LEVEL] [TARGET]
Being in close proximity will affect the entity's mood drastically, strengthened by the level of the LOVE or HATE. If the entity has clashing LOVE and HATE Oddities, the mood effect will be based on the difference of the two levels (LOVE - HATE). If the difference in levels is 0, the Oddity is nullified.

Condemned
Condemned to hell.

Blighted
This entity's time is coming to an end. They will resist any attempts to Exile or release them from the colony, but allowing them to die on the map may usher in a disaster.