Proposed:Tenets

Tenets form the core of sects and sunborns' personal religion, representing the ethics and certain spiritual beliefs of a sunborn or culture.

Starting characters in the standard "Exiles" scenario may have conflicting tenets among each other before assimilation. Initially, the tenets of small sects (such as Individuals) only affect a sunborn's emotions and social interactions. However, as a sect gains members and influence, followers of the sect will enact changes in behavior and lifestyle according to their tenets.

A sunborn's tenets may change based off of their personality, emotions, and events that they witness or experience. Members of unsymbolic sects may mutate their tenets rapidly, with particularly silver-tongued sunborns sweeping all of their friends and family with them into their new beliefs. A player can anchor their colony into a specific sect using symbols, slowing rapid changes in beliefs to a crawl (but not a complete halt).

Tenet Violation
Many tenets emphasize certain actions and establish moral conventions. If a sunborn is somehow unable to abide by a tenet's actions or acts in ways that contradict them, a sunborn recognizes this as a violation.

Violations have different strength levels depending on the magnitude of the violation; however, the way this strength level is determined is unknown. Tenet violations upset the sunborn that performed it and increases their spiritual vulnerability. Depending on a sunborn's personality, a sunborn may either see tenet violations as a fault in the belief or a fault in the self, causing rapid tenet changes or heavier mood penalties respectively. Additional social pressure can make a sunborn more likely to find faults in the self, thus reinforcing the beliefs.